9/13/2023 0 Comments Incontrol sc2 mmr![]() I added how a fully random and fully determined game would look like. Elsewhere the difference is rather small. From the highest skill differences in player population to the lowest: Fast chess > 1v1 > 2v2 > 3v3 > 4v4.Īrranged teams are more closer to 1v1, particularly for the players in 85-100% part of the population. This chart shows the previous trend even better. 260 MMR difference results in 66% winrate, 420 difference in 75%, and 1120 difference in 95%. The winrate based on an MMR difference was calculated the same way as ELO, but with ΔELO = ΔMMR/2.2 conversion. Game modeĪn alternative visualization of the previous data but with winrates calculated based on the difference in ELO. That's likely because the (fast) chess population is bigger than what data obtained from the single site shows, and fast chess highlights the skill difference between players even better than 1v1 in StarCraft II. We don't see the same Bronze league that contains only a small number of players but with a major difference is in skill. With more players the impact gets progressively smaller, and in 4v4 it's the smallest.įast chess population spans essentially the same MMR range as 1v1 in StarCraf II, however, the population is much more equally distributed between different MMR/ELO brackets. As expected, in 1v1 a single player skill has the biggest impact on the game's outcome. For StarCraft II, we see that the biggest skill differences in 1v1, followed by 2v2, 3v3 and 4v4. Fast chess data were taken from here ( ), and rescaled MMR = 2.2*ELO (based on this thread).īoth a game, mode, and population affect how this chart looks. The biggest skill differences can be found in Bronze and Grandmaster leagues, followed up by the Master league.Ĭomparing MMR distribution between different modes. MMR will shift toward higher ranges to accommodate a different player distribution. That's likely because of a lot more professional players and fewer total players. Silver, Gold and Platinum leagues are nicely tugged together but still spanning ~1300 MMR, meaning there is still a big range of skill in these leagues.Īfter quickly comparing different regions, we can see that KR is more shifted towards higher MMRs. Actual MMR ranges are quite close to those calculated and shown here. League targets taken from liquidpedia ( ). Playing around with various MMR stats provided by Nephest ( )ĭistribution of MMR.
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